//-----------------------------------------------
// Wol Game Setup Screen (version 2)
// ChrisP Nov 2000
//-----------------------------------------------
//
//

Name WolSetupMulti
XBF frontend\Wol_SetupMulti.xbf

//
//-----------------------------------------------
//	Background Wol ticking object
//-----------------------------------------------
//

WolSetupManager WolSetupMgr
{
	// Has no mesh tied to it
}

//
//-----------------------------------------------
// Decorative text
//-----------------------------------------------
//

Label GameSetupGameLabel
{
	Mesh Title01
	Align Centre
	Scale 1.2
	Box
	String ExtraFrontEnd SetupTitle
}

//
//-----------------------------------------------
// Progression Buttons
//-----------------------------------------------
//

UserLabel WolSetupToLobby
{
	Mesh Exit
	Align Centre
	Scale 1.2
	Box
	HighLight
	String Frontend WolSetupBack
	Function message object WolSetupMgr
//	VKey Escape
	Sound LeftClick NavButtonClick
}

UserLabel WolSetupToOptions
{
	Mesh Options
	Align Centre
	Scale 1.2
	Box
	HighLight
	String Frontend WolSetupOptions
	Function message object WolSetupMgr
	Sound LeftClick NavButtonClick
}

UserLabel WolSetupToGame
{
	Mesh Play
	Align Centre
	Scale 1.2
	Box
	HighLight
	String Frontend WolSetupAccept
	Function message object WolSetupMgr
	Sound LeftClick NavButtonClick
}

Object WolSetupToGameBorder
{
	Mesh PlayBox
}


//
//-----------------------------------------------
// Chat Stuff
//-----------------------------------------------
//

ChatBox GameSetupChatArea
{
	Mesh #Chat
	Wrap
	Size 0.7
	OnEvent 1
}

EditBox GameSetupEditBox
{
	Mesh ChatTypeBox
	Caret Cursor01X
	Default
	Size 1.0
	Function message object WolSetupMgr
}

Object GameSetupEmote
{
	Mesh emote
	Function message object WolSetupMgr
}

//
//-----------------------------------------------
// Map Select
//-----------------------------------------------
//

Object GameSetupMapThumbnail
{
	Mesh Mapdisplay
	Function message object WolSetupMgr
}

Object GameSetupMapArrowSelect
{
	Mesh MapPop
	Function message object WolSetupMgr
}

Object GameSetupMapUpArrow
{
	Mesh UpArrow01
	Function message object WolSetupMgr
}

Object GameSetupMapDownArrow
{
	Mesh DownArrow01
	Function message object WolSetupMgr
}

Slider GameSetupMapSlider
{
	Mesh SliderBar
	Caret Slider
	
	Verticle

	UpButton GameSetupMapUpArrow
	DownButton GameSetupMapDownArrow

	Function message object WolSetupMgr
}

ListBox GameSetupMapList
{
	Mesh #Map01
	Highlight MapHLight
	Size 0.8
	
	Label GameSetupMapSelect
	Slider GameSetupMapSlider

	Function message object WolSetupMgr
}

UserLabel GameSetupMapSelect
{
	Mesh #Map
	Highlight
	Align Left

	Function message object WolSetupMgr
}

//
//-----------------------------------------------
// Main Options Sliders
//-----------------------------------------------
//

UserLabel GameSetupAIPlayersLabelRight
{
	Mesh #AIPlayers02
	Align Right
	Box
	Function message object WolSetupMgr
}

UserLabel GameSetupMoneyLabelRight
{
	Mesh #Money02
	Align Right
	Box
	Function message object WolSetupMgr
}

UserLabel GameSetupUnitsLabelRight
{
	Mesh #Units02
	Align Right
	Box
	Function message object WolSetupMgr
}

Label GameSetupAIPlayersLabelLeft
{
	Mesh #AIPlayers
	Align Left
	Box
	String Frontend WolGameAIPlayers
	Function message object WolSetupMgr
}

Label GameSetupMoneyLabelLeft
{
	Mesh #Money
	Align Left
	Box
	String Frontend WolGameMoney
	Function message object WolSetupMgr
}

Label GameSetupUnitsLabelLeft
{
	Mesh #Units
	Align Left
	Box
	String Frontend WolGameUnits
	Function message object WolSetupMgr
}

Slider GameSetupAIPlayersSlider
{
	Mesh AIPlayers01
	Caret Cursor02

	MinVal 0
	MaxVal 7

	Horizontal
	Function message object WolSetupMgr
}

Slider GameSetupMoneySlider
{
	Mesh Money01
	Caret Cursor04

	MinVal 2
	MaxVal 60

	Horizontal
	Function message object WolSetupMgr
}

Slider GameSetupUnitsSlider
{
	Mesh Units01
	Caret Cursor05

	MinVal 0
	MaxVal 10

	Horizontal
	Function message object WolSetupMgr
}

//
//-----------------------------------------------
// Main Option Check Boxes
//-----------------------------------------------
//

CheckBox GameSetupSuperEdit
{
	Mesh #Super01
	Caret Super01

	Label GameSetupSuperLabelRight
	Function message object WolSetupMgr
}

CheckBox GameSetupPrebuiltEdit
{
	Mesh #Base01
	Caret Base01

	Label GameSetupPrebuiltLabelRight
	Function message object WolSetupMgr
}

CheckBox GameSetupCratesEdit
{
	Mesh #Crates01
	Caret Crates01
	Function message object WolSetupMgr
}

CheckBox GameSetupWormsEdit
{
	Mesh #Worms01
	Caret Worms01
	Function message object WolSetupMgr
}

CheckBox GameSetupFowEdit
{
	Mesh #FOW01
	Caret FOW01
	Function message object WolSetupMgr
}

UserLabel GameSetupSuperLabelRight
{
	Mesh #Super02
	Align Right
	Box
	Highlight

	Function message object WolSetupMgr
}

UserLabel GameSetupPrebuiltLabelRight
{
	Mesh #Base02
	Align Right
	Box
	Highlight

	Function message object WolSetupMgr
}

UserLabel GameSetupCratesLabelRight
{
	Mesh #Crates02
	Align Right
	Box
	Highlight
	Function message object WolSetupMgr
}

UserLabel GameSetupWormsLabelRight
{
	Mesh #Worms02
	Align Right
	Box
	Highlight
	Function message object WolSetupMgr
}

UserLabel GameSetupFowLabelRight
{
	Mesh #FOW02
	Align Right
	Box
	Highlight
	Function message object WolSetupMgr
}

Label GameSetupSuperLabelLeft
{
	Mesh #Super
	Align Left
	Box
	Highlight
	String ExtraFrontend SuperWeapons
	Function message object WolSetupMgr
}

Label GameSetupPrebuiltLabelLeft
{
	Mesh #Base
	Align Left
	Box
	Highlight
	String Frontend WolGamePrebuilt
	Function message object WolSetupMgr
}

Label GameSetupCratesLabelLeft
{
	Mesh #Crates
	Align Left
	Box
	Highlight
	String Frontend WolGameCrates
	Function message object WolSetupMgr
}

Label GameSetupWormsLabelLeft
{
	Mesh #Worms
	Align Left
	Box
	Highlight
	String Frontend WolGameWorms
	Function message object WolSetupMgr
}

Label GameSetupFowLabelLeft
{
	Mesh #FOW
	Align Left
	Box
	Highlight
	String ExtraFrontend FogOfWar
	Function message object WolSetupMgr
}

//
//-----------------------------------------------
// My Side Settings
//-----------------------------------------------
//

UserLabel GameSetupPlayerName
{
	Mesh #PlayerName01
	Align Centre
	Scale 1.0
}

Object GameSetupHouse
{
	Mesh PlayerLogo01
	Function message Object WolSetupMgr
}

Object GameSetupSubHouse1
{
	Mesh PlayerSubHouse01
	Function message object WolSetupMgr
}

Object GameSetupSubHouse2
{
	Mesh PlayerSubHouse02
	Function message object WolSetupMgr
}

Object GameSetupAccepted
{
	Mesh acceptplayer
}

//
// House picking -----------------------------------
//

Object GameSetupHouseAT
{
	Mesh PlayerLogoA
	Tooltip SetupTooltips HouseAT
	Function message Object WolSetupMgr
}

Object GameSetupHouseHK
{
	Mesh PlayerLogoB
	Tooltip SetupTooltips HouseHK
	Function message Object WolSetupMgr
}

Object GameSetupHouseOR
{
	Mesh PlayerLogoC
	Tooltip SetupTooltips HouseOR
	Function message Object WolSetupMgr
}

//
// SubHouse 1 picking --------------------------------
//

Object GameSetupSubHouse1FR
{
	Mesh PlayerSubHouse01A
	Tooltip Subhouses Fremen
	Function message Object WolSetupMgr
}

Object GameSetupSubHouse1IM
{
	Mesh PlayerSubHouse01B
	Tooltip Subhouses Sardaukar
	Function message Object WolSetupMgr
}

Object GameSetupSubHouse1IX
{
	Mesh PlayerSubHouse01C
	Tooltip Subhouses Ix
	Function message Object WolSetupMgr
}

Object GameSetupSubHouse1TL
{
	Mesh PlayerSubHouse01D
	Tooltip Subhouses Tleilaxu
	Function message Object WolSetupMgr
}

Object GameSetupSubHouse1GU
{
	Mesh PlayerSubHouse01E
	Tooltip Subhouses Guild
	Function message Object WolSetupMgr
}

Object GameSetupSubHouse1None
{
	Mesh PlayerSubHouse01F
	Tooltip Subhouses None
	Function message Object WolSetupMgr
}

//
// SubHouse 2 picking --------------------------------
//

Object GameSetupSubHouse2FR
{
	Mesh PlayerSubHouse02A
	Tooltip Subhouses Fremen
	Function message Object WolSetupMgr
}

Object GameSetupSubHouse2IM
{
	Mesh PlayerSubHouse02B
	Tooltip Subhouses Sardaukar
	Function message Object WolSetupMgr
}

Object GameSetupSubHouse2IX
{
	Mesh PlayerSubHouse02C
	Tooltip Subhouses Ix
	Function message Object WolSetupMgr
}

Object GameSetupSubHouse2TL
{
	Mesh PlayerSubHouse02D
	Tooltip Subhouses Tleilaxu
	Function message Object WolSetupMgr
}

Object GameSetupSubHouse2GU
{
	Mesh PlayerSubHouse02E
	Tooltip Subhouses Guild
	Function message Object WolSetupMgr
}

Object GameSetupSubHouse2None
{
	Mesh PlayerSubHouse02F
	Tooltip Subhouses None
	Function message Object WolSetupMgr
}


//
//-----------------------------------------------
//	Opponenents Names (of which there are seven)
//-----------------------------------------------
//

Userlabel GameSetupOpponent1
{
	Mesh #Oponent01
	Align Centre
	//Scale 0.8
	Function message object WolSetupMgr
}

Userlabel GameSetupOpponent2
{
	Mesh #Oponent02
	Align Centre
	//Scale 0.8
	Function message object WolSetupMgr
}

Userlabel GameSetupOpponent3
{
	Mesh #Oponent03
	Align Centre
	//Scale 0.8
	Function message object WolSetupMgr
}

Userlabel GameSetupOpponent4
{
	Mesh #Oponent04
	Align Centre
	//Scale 0.8
	Function message object WolSetupMgr
}

Userlabel GameSetupOpponent5
{
	Mesh #Oponent05
	Align Centre
	//Scale 0.8
	Function message object WolSetupMgr
}

Userlabel GameSetupOpponent6
{
	Mesh #Oponent06
	Align Centre
	//Scale 0.8
	Function message object WolSetupMgr
}

Userlabel GameSetupOpponent7
{
	Mesh #Oponent07
	Align Centre
	//Scale 0.8
	Function message object WolSetupMgr
}

//
//-----------------------------------------------
//	Opponenents Logos (of which there are seven)
//-----------------------------------------------
//

Object GameSetupOpponentLogo1
{
	Mesh Oponent01Logo
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo1PickA
{
	Mesh Oponent01LogoA
	Tooltip SetupTooltips HouseAT
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo1PickB
{
	Mesh Oponent01LogoB
	Tooltip SetupTooltips HouseHK
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo1PickC
{
	Mesh Oponent01LogoC
	Tooltip SetupTooltips HouseOR
	Function message object WolSetupMgr
}



Object GameSetupOpponentLogo2
{
	Mesh Oponent02Logo
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo2PickA
{
	Mesh Oponent02LogoA
	Tooltip SetupTooltips HouseAT
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo2PickB
{
	Mesh Oponent02LogoB
	Tooltip SetupTooltips HouseHK
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo2PickC
{
	Mesh Oponent02LogoC
	Tooltip SetupTooltips HouseOR
	Function message object WolSetupMgr
}



Object GameSetupOpponentLogo3
{
	Mesh Oponent03Logo
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo3PickA
{
	Mesh Oponent03LogoA
	Tooltip SetupTooltips HouseAT
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo3PickB
{
	Mesh Oponent03LogoB
	Tooltip SetupTooltips HouseHK
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo3PickC
{
	Mesh Oponent03LogoC
	Tooltip SetupTooltips HouseOR
	Function message object WolSetupMgr
}



Object GameSetupOpponentLogo4
{
	Mesh Oponent04Logo
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo4PickA
{
	Mesh Oponent04LogoA
	Tooltip SetupTooltips HouseAT
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo4PickB
{
	Mesh Oponent04LogoB
	Tooltip SetupTooltips HouseHK
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo4PickC
{
	Mesh Oponent04LogoC
	Tooltip SetupTooltips HouseOR
	Function message object WolSetupMgr
}



Object GameSetupOpponentLogo5
{
	Mesh Oponent05Logo
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo5PickA
{
	Mesh Oponent05LogoA
	Tooltip SetupTooltips HouseAT
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo5PickB
{
	Mesh Oponent05LogoB
	Tooltip SetupTooltips HouseHK
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo5PickC
{
	Mesh Oponent05LogoC
	Tooltip SetupTooltips HouseOR
	Function message object WolSetupMgr
}



Object GameSetupOpponentLogo6
{
	Mesh Oponent06Logo
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo6PickA
{
	Mesh Oponent06LogoA
	Tooltip SetupTooltips HouseAT
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo6PickB
{
	Mesh Oponent06LogoB
	Tooltip SetupTooltips HouseHK
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo6PickC
{
	Mesh Oponent06LogoC
	Tooltip SetupTooltips HouseOR
	Function message object WolSetupMgr
}



Object GameSetupOpponentLogo7
{
	Mesh Oponent07Logo
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo7PickA
{
	Mesh Oponent07LogoA
	Tooltip SetupTooltips HouseAT
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo7PickB
{
	Mesh Oponent07LogoB
	Tooltip SetupTooltips HouseHK
	Function message object WolSetupMgr
}

Object GameSetupOpponentLogo7PickC
{
	Mesh Oponent07LogoC
	Tooltip SetupTooltips HouseOR
	Function message object WolSetupMgr
}

//
//-----------------------------------------------
//	Opponenents SubHouse A (of which there are seven)
//-----------------------------------------------
//

Object GameSetupSubA1
{
	Mesh Oponent01Sub1
	Function message object WolSetupMgr
}

Object GameSetupSubA2
{
	Mesh Oponent02Sub1
	Function message object WolSetupMgr
}

Object GameSetupSubA3
{
	Mesh Oponent03Sub1
	Function message object WolSetupMgr
}

Object GameSetupSubA4
{
	Mesh Oponent04Sub1
	Function message object WolSetupMgr
}

Object GameSetupSubA5
{
	Mesh Oponent05Sub1
	Function message object WolSetupMgr
}

Object GameSetupSubA6
{
	Mesh Oponent06Sub1
	Function message object WolSetupMgr
}

Object GameSetupSubA7
{
	Mesh Oponent07Sub1
	Function message object WolSetupMgr
}

//
//-----------------------------------------------
//	Opponenents SubHouse B (of which there are seven)
//-----------------------------------------------
//

Object GameSetupSubB1
{
	Mesh Oponent01Sub2
	Function message object WolSetupMgr
}

Object GameSetupSubB2
{
	Mesh Oponent02Sub2
	Function message object WolSetupMgr
}

Object GameSetupSubB3
{
	Mesh Oponent03Sub2
	Function message object WolSetupMgr
}

Object GameSetupSubB4
{
	Mesh Oponent04Sub2
	Function message object WolSetupMgr
}

Object GameSetupSubB5
{
	Mesh Oponent05Sub2
	Function message object WolSetupMgr
}

Object GameSetupSubB6
{
	Mesh Oponent06Sub2
	Function message object WolSetupMgr
}

Object GameSetupSubB7
{
	Mesh Oponent07Sub2
	Function message object WolSetupMgr
}

//
//-----------------------------------------------
//	Opponenents SubHouse Pick Icons (of which there are 42, in 7 batches of 6)
//-----------------------------------------------
//

//
// Opponent #1
//

Object GameSetupSubPick1A
{
	Mesh Oponent01SubA
	Tooltip SubHouses Fremen
	Function message object WolSetupMgr
}

Object GameSetupSubPick1B
{
	Mesh Oponent01SubB
	Tooltip SubHouses Sardaukar
	Function message object WolSetupMgr
}

Object GameSetupSubPick1C
{
	Mesh Oponent01SubC
	Tooltip SubHouses Ix
	Function message object WolSetupMgr
}

Object GameSetupSubPick1D
{
	Mesh Oponent01SubD
	Tooltip SubHouses Tleilaxu
	Function message object WolSetupMgr
}

Object GameSetupSubPick1E
{
	Mesh Oponent01SubE
	Tooltip SubHouses Guild
	Function message object WolSetupMgr
}

Object GameSetupSubPick1F
{
	Mesh Oponent01SubF
	Tooltip SubHouses None
	Function message object WolSetupMgr
}

//
// Opponent #2
//

Object GameSetupSubPick2A
{
	Mesh Oponent02SubA
	Tooltip SubHouses Fremen
	Function message object WolSetupMgr
}

Object GameSetupSubPick2B
{
	Mesh Oponent02SubB
	Tooltip SubHouses Sardaukar
	Function message object WolSetupMgr
}

Object GameSetupSubPick2C
{
	Mesh Oponent02SubC
	Tooltip SubHouses Ix
	Function message object WolSetupMgr
}

Object GameSetupSubPick2D
{
	Mesh Oponent02SubD
	Tooltip SubHouses Tleilaxu
	Function message object WolSetupMgr
}

Object GameSetupSubPick2E
{
	Mesh Oponent02SubE
	Tooltip SubHouses Guild
	Function message object WolSetupMgr
}

Object GameSetupSubPick2F
{
	Mesh Oponent02SubF
	Tooltip SubHouses None
	Function message object WolSetupMgr
}

//
// Opponent #3
//

Object GameSetupSubPick3A
{
	Mesh Oponent03SubA
	Tooltip SubHouses Fremen
	Function message object WolSetupMgr
}

Object GameSetupSubPick3B
{
	Mesh Oponent03SubB
	Tooltip SubHouses Sardaukar
	Function message object WolSetupMgr
}

Object GameSetupSubPick3C
{
	Mesh Oponent03SubC
	Tooltip SubHouses Ix
	Function message object WolSetupMgr
}

Object GameSetupSubPick3D
{
	Mesh Oponent03SubD
	Tooltip SubHouses Tleilaxu
	Function message object WolSetupMgr
}

Object GameSetupSubPick3E
{
	Mesh Oponent03SubE
	Tooltip SubHouses Guild
	Function message object WolSetupMgr
}

Object GameSetupSubPick3F
{
	Mesh Oponent03SubF
	Tooltip SubHouses None
	Function message object WolSetupMgr
}

//
// Opponent #4
//

Object GameSetupSubPick4A
{
	Mesh Oponent04SubA
	Tooltip SubHouses Fremen
	Function message object WolSetupMgr
}

Object GameSetupSubPick4B
{
	Mesh Oponent04SubB
	Tooltip SubHouses Sardaukar
	Function message object WolSetupMgr
}

Object GameSetupSubPick4C
{
	Mesh Oponent04SubC
	Tooltip SubHouses Ix
	Function message object WolSetupMgr
}

Object GameSetupSubPick4D
{
	Mesh Oponent04SubD
	Tooltip SubHouses Tleilaxu
	Function message object WolSetupMgr
}

Object GameSetupSubPick4E
{
	Mesh Oponent04SubE
	Tooltip SubHouses Guild
	Function message object WolSetupMgr
}

Object GameSetupSubPick4F
{
	Mesh Oponent04SubF
	Tooltip SubHouses None
	Function message object WolSetupMgr
}

//
// Opponent #5
//

Object GameSetupSubPick5A
{
	Mesh Oponent05SubA
	Tooltip SubHouses Fremen
	Function message object WolSetupMgr
}

Object GameSetupSubPick5B
{
	Mesh Oponent05SubB
	Tooltip SubHouses Sardaukar
	Function message object WolSetupMgr
}

Object GameSetupSubPick5C
{
	Mesh Oponent05SubC
	Tooltip SubHouses Ix
	Function message object WolSetupMgr
}

Object GameSetupSubPick5D
{
	Mesh Oponent05SubD
	Tooltip SubHouses Tleilaxu
	Function message object WolSetupMgr
}

Object GameSetupSubPick5E
{
	Mesh Oponent05SubE
	Tooltip SubHouses Guild
	Function message object WolSetupMgr
}

Object GameSetupSubPick5F
{
	Mesh Oponent05SubF
	Tooltip SubHouses None
	Function message object WolSetupMgr
}

//
// Opponent #6
//

Object GameSetupSubPick6A
{
	Mesh Oponent06SubA
	Tooltip SubHouses Fremen
	Function message object WolSetupMgr
}

Object GameSetupSubPick6B
{
	Mesh Oponent06SubB
	Tooltip SubHouses Sardaukar
	Function message object WolSetupMgr
}

Object GameSetupSubPick6C
{
	Mesh Oponent06SubC
	Tooltip SubHouses Ix
	Function message object WolSetupMgr
}

Object GameSetupSubPick6D
{
	Mesh Oponent06SubD
	Tooltip SubHouses Tleilaxu
	Function message object WolSetupMgr
}

Object GameSetupSubPick6E
{
	Mesh Oponent06SubE
	Tooltip SubHouses Guild
	Function message object WolSetupMgr
}

Object GameSetupSubPick6F
{
	Mesh Oponent06SubF
	Tooltip SubHouses None
	Function message object WolSetupMgr
}

//
// Opponent #7
//

Object GameSetupSubPick7A
{
	Mesh Oponent07SubA
	Tooltip SubHouses Fremen
	Function message object WolSetupMgr
}

Object GameSetupSubPick7B
{
	Mesh Oponent07SubB
	Tooltip SubHouses Sardaukar
	Function message object WolSetupMgr
}

Object GameSetupSubPick7C
{
	Mesh Oponent07SubC
	Tooltip SubHouses Ix
	Function message object WolSetupMgr
}

Object GameSetupSubPick7D
{
	Mesh Oponent07SubD
	Tooltip SubHouses Tleilaxu
	Function message object WolSetupMgr
}

Object GameSetupSubPick7E
{
	Mesh Oponent07SubE
	Tooltip SubHouses Guild
	Function message object WolSetupMgr
}

Object GameSetupSubPick7F
{
	Mesh Oponent07SubF
	Tooltip SubHouses None
	Function message object WolSetupMgr
}

//
//-----------------------------------------------
//	Opponenents Accepted
//-----------------------------------------------
//

Object GameSetupAccept1
{
	Mesh Oponent01accept
	Function message object WolSetupMgr
}

Object GameSetupAccept2
{
	Mesh Oponent02accept
	Function message object WolSetupMgr
}

Object GameSetupAccept3
{
	Mesh Oponent03accept
	Function message object WolSetupMgr
}

Object GameSetupAccept4
{
	Mesh Oponent04accept
	Function message object WolSetupMgr
}

Object GameSetupAccept5
{
	Mesh Oponent05accept
	Function message object WolSetupMgr
}

Object GameSetupAccept6
{
	Mesh Oponent06accept
	Function message object WolSetupMgr
}

Object GameSetupAccept7
{
	Mesh Oponent07accept
	Function message object WolSetupMgr
}

//
//-----------------------------------------------
//	KickPlayer Stuff
//-----------------------------------------------
//

//ListBox GameSetupKickList
//{
//	Mesh KickSelect
//	Function message object WolSetupMgr
//}

//label GameSetupKickKick
//{
//	Mesh #Kick
//	Align Centre
//	String Frontend WolGameKick
//	Function message object WolSetupMgr
//}

//
//-----------------------------------------------
//	Colour Selection (of which there are seven)
//-----------------------------------------------
//

Object GameSetupChosenColour
{
	Mesh Colour00
	Tooltip SetupTooltips ColourTooltip
	Function message object WolSetupMgr
}

Object GameSetupColour0
{
	Mesh Colour01
	Tooltip SetupTooltips ColourTooltip
	Function message object WolSetupMgr
}

Object GameSetupColour1
{
	Mesh Colour02
	Tooltip SetupTooltips ColourTooltip
	Function message object WolSetupMgr
}

Object GameSetupColour2
{
	Mesh Colour03
	Tooltip SetupTooltips ColourTooltip
	Function message object WolSetupMgr
}

Object GameSetupColour3
{
	Mesh Colour04
	Tooltip SetupTooltips ColourTooltip
	Function message object WolSetupMgr
}

Object GameSetupColour4
{
	Mesh Colour05
	Tooltip SetupTooltips ColourTooltip
	Function message object WolSetupMgr
}

Object GameSetupColour5
{
	Mesh Colour06
	Tooltip SetupTooltips ColourTooltip
	Function message object WolSetupMgr
}

Object GameSetupColour6
{
	Mesh Colour07

	Function message object WolSetupMgr
}

Object GameSetupColour7
{
	Mesh Colour08
	Tooltip SetupTooltips ColourTooltip
	Function message object WolSetupMgr
}


//
//-----------------------------------------------
//	Difficulty Selection RadioButtons
//-----------------------------------------------
//

Label SkirmishSetupEasyLabel
{
	Mesh #Easy

	String DifficultyLevels Easy
}

RadioButton SkirmishSetupEasyRadioButton
{
	Mesh EasyOff
	Caret EasyOn

	Group SkirmishSetupDifficulty

	Function message object WolSetupMgr
}

Label SkirmishSetupNormalLabel
{
	Mesh #Normal

	String DifficultyLevels Normal
}

RadioButton SkirmishSetupNormalRadioButton
{
	Mesh NormalOff
	Caret NormalOn

	Group SkirmishSetupDifficulty

	Function message object WolSetupMgr
}

Label SkirmishSetupHardLabel
{
	Mesh #Hard

	String DifficultyLevels Hard
}

RadioButton SkirmishSetupHardRadioButton
{
	Mesh HardOff
	Caret HardOn

	Group SkirmishSetupDifficulty

	Function message object WolSetupMgr
}


